We’ve gathered resources, ideas and information for you to make it easy, engaging and exciting to make STEAM part of students’ and educators’ learning journeys. Students put learning in gear when they work on imaginative, hands-on STEAM projects and activities. Launch a complete STEAM learning program in the classroom and beyond with these ready-to-go solutions.
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Students become innovators using curriculum concepts to design and then play the games they create. And for teachers, we’ve included a 72-page Teacher’s Resource Book, complete with project planning steps and ideas, assessment rubrics, and standards alignments. It’s a smart way to bring authentic STEAM learning into the classroom strategically…and affordably!
Students learn project planning skills using our easy framework, collaboration, design thinking, how to set objectives, create game rules and teamwork as they work in up to 8 small groups of four. You can use these kits for class-wide, whole school and family game night activities…everyone wins when students learn by creating.